


An adventure beyond the Earth
Official Game Trailer
A Whisper in the Twilight is a wholly unique player experience, aiming to reinvent the single-player genre.
The game will be released episodically, each installment being over 8 hours of playtime.










The concept of A Whisper in the Twilight began with a dream. The colonized moon of Hippalectryon is at war. The Zharatians, a violent cult of zealots have captured vast territories.
The player character Zory hails from an ancient tribe known as The Skywatchers. She is one of the last of her kind. She must now save her sister and defeat a dictator.
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The game is based on a strong narrative component, which relies heavily on player immersion and environmental details. The player will need to solve puzzles, discover clues, and evade danger to succeed.
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You will interact with exotic plants, animals, archaic artifacts... you will explore parallel dimensions... and you will transfer your inner spirit into alien creatures.
The world of Hippalectryon is rich with lore and intrigue. You must unlock the Mechanical Arcana to prevail. Techno-merchants, mysteries, lost powers, and dangerous creatures await...
CREW

Max Rudy Magni
Game Designer

Danchishin Konstantin
3D Artist

James Dixon
QA

Stefano Fusi
Programmer

Jana Weigel
3D Artist

Jim Heller
QA

Zack Leary
Producer

Leo Marcucci
Co-Audio Engineer

Daphne Grape
QA

Mechanoid Orchestra
Music/Sound Design

Nora Leonard
QA

Tristan Foulon
QA
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READ/DOWNLOAD THE "PROLOGUE TO THE GAME" NOVEL HERE:

