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An adventure beyond the Earth
 

Official Game Trailer

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A Whisper in the Twilight is a wholly unique player experience, aiming to reinvent the single-player genre.

 

The game will be released episodically, each installment being over 8 hours of playtime.

The concept of A Whisper in the Twilight began with a dream. The colonized moon of Hippalectryon is at war. The Zharatians, a violent cult of zealots have captured vast territories.

 

The player character Zory hails from an ancient tribe known as The Skywatchers. She is one of the last of her kind. She must now save her sister and defeat a dictator.

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The game is based on a strong narrative component, which relies heavily on player immersion and environmental details. The player will need to solve puzzles, discover clues, and evade danger to succeed.

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You will interact with exotic plants, animals, archaic artifacts... you will explore parallel dimensions... and you will transfer your inner spirit into alien creatures.

 

The world of Hippalectryon is rich with lore and intrigue. You must unlock the Mechanical Arcana to prevail. Techno-merchants, mysteries, lost powers, and dangerous creatures await...

CREW

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Max Rudy Magni
Game Designer

 

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Danchishin Konstantin
3D Artist

 

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James Dixon
QA

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Stefano Fusi
Programmer

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Jana Weigel
3D Artist

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Jim Heller
QA

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Zack Leary
Producer

 

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Leo Marcucci
Co-Audio Engineer

 

Daphne Grape

Daphne Grape
QA

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Mechanoid Orchestra
Music/Sound Design

 

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Nora Leonard
QA

 

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Tristan Foulon
QA

DISCORD

WANT TO SHARE A SECRET?
WRITE US

READ/DOWNLOAD THE "PROLOGUE TO THE GAME" NOVEL HERE:

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Your whisper has reached us.

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